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As long as you comply with this, they can be threaded together to create a ‘graph’. Each pin has a defined list of media types it will and won’t accept. All these DirectShow filters have ‘pins’ which are their inputs and outputs – their connection points in other words. If you’ve already played with MPC-HC you will be familiar with adding and removing filters, as well as the concepts of ones that are built into MPC-HC and those that are external. The key to understanding this is knowing how the modular Windows DirectShow media layer works.
MEDIA PLAYER CLASSIC HOME CINEMA REMEMBER FILE POSITION HOW TO
The next obstacle is figuring out how to link multiple decoders together in MPC-HC – something I couldn’t find any info about despite spending hours searching online. The above post describes how to do this for Zoom Player, but we’re interested in MPC-HC.
MEDIA PLAYER CLASSIC HOME CINEMA REMEMBER FILE POSITION MP4
This means that multichannel AAC audio found in MP4 containers could have Dolby Headphone applied too.
![media player classic home cinema remember file position media player classic home cinema remember file position](https://webforpc.com/wp-content/uploads/2015/09/Media-Player-Classic-Free-For-PC.png)
The important point is that the CyberLink decoder can accept a multichannel LPCM input, so you can use another decoder ( ffdshow tryouts in this case) to convert the source bitstream into LPCM first, then feed that to the CyberLink decoder. The next piece of the puzzle can be found here on the forum for Zoom Player, a commercial media player: Reading around, it seems that the AC-3 support works in Windows XP but not in Vista nor in Windows 7. The complication is that when this decoder is used outside the PowerDVD software, it only works with DTS audio streams even though it should also support AC-3.
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However that information isn’t sufficient. Many people use MPC-HC for their Home Theatre PCs, hence this article.Ī guide for configuring Dolby Headphone using PowerDVD’s CyberLink Audio Decoder already exists (with files): I use it for my Sony Vaio P to keep CPU use as low as possible on its rather limited Intel Atom processor. MPC-HC has several key advantages as a media player – it’s open source, it’s lean, it’s extremely configurable, and it plays pretty much any format. In a previous post I explained how to setup Media Player Classic Home Cinema to use a third party h.264 decoder with DXVA support. How to get it working for AC-3, AAC, and DTS multichannel sources
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The channel test clip was taken from and the I Am Legend trailer was from. The slight metallic high-end ringing to the deep bass is an encoder artifact from the conversion to MP3 using the LAME encoder, and it was still present when I tried 320Kbps. These samples are 192Kbps MP3 files for size reasons. I Am Legend trailer 5.1ch Dolby Headphone DH1 I Am Legend trailer 2ch downmix by FAAD decoder normalized (no DH) I can assure you that the action sequences in District 9 for instance sound a whole lot better with Dolby Headphone enabled.
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The choice of movie trailer isn’t exactly showcasing the 360 degree soundstage, but it was quite tricky to encode so I didn’t want the hassle of sampling a scene from an actual film. Listen for yourself – plug in some headphones and try these DH encoded samples. It’s also not particularly processor intensive – my Sony Vaio P can play H.264 movies and process DH with its Intel GMA 500 GPU and meagre 1.33GHz Intel Atom Z520 CPU. What’s also not very widely known is that Dolby Headphone can be encoded in software, through the likes of PowerDVD’s audio decoder, regardless of whether your sound chip is Dolby Headphone certified (as some now are). It’s not at all new – look at this 1998 press release! I don’t really understand why there isn’t much awareness of Dolby Headphone.
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It’s able to model the audio delays and reflections of a room containing a 5.1 setup, plus it seems to boost up the low frequencies so you’re really aware of the LFE channel. Early 5.1 channel headphones actually contained multiple tweeters mounted at different positions inside each ‘can’ which apparently weren’t very convincing, but this better approach is more of an emulation – one that relies on the fact that you only have two ears.
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Reading the specs of these headphones, I discovered that they license a technology called Dolby Headphone – some clever signal processing developed by Lake DSP in Sydney. The problem is that I have a lot of content with DTS audio which the chips in these products don’t support, not to mention MP4 files with multichannel AAC audio. With some more reading I discovered that these hardware solutions will only work with a Dolby Digital source (AC-3). I was recently considering buying gaming headphones with support for Dolby Digital 5.1 channel audio which I could also use for watching films. Though I have owned a surround sound system before, I don’t currently have the space for one.